| demonicgerbil ( @ 2008-03-18 01:32:00 |
| Entry tags: | the imperial campaign |
Imperial Campaign Commentary: Session 2
The second session of the Imperial Campaign just wrapped up a little while ago. It went pretty good.
People were a lot more comfortable with their characters, and with other people's characters. I maintain that first sessions are hard just for that very reason: These characters usually haven't been run before and certainly not in the same continuity.
The Dice: Sugarlips was out for lulz tonight. So many botches, and almost all of the crits happened to people that couldn't crit (the monsters and Rylan while he was blind). I was very amused by it all, but I think some people got frustrated. Random is just that, random. You never know what'll happen.
I may mess up on descriptions a bit, but I really hope I'm getting through with how desolate and hostile this region is. Rather, I should say: I hope I'm getting that across without being too heavy-handed. I know how old a schtick like that can get, but I want to make it clear that, you know, you're in a fort, at the line between frozen rocky mountains and frozen tundra. It's extremely hostile.
The low level party faced two fights in the session. The first encounter consisted of 3 Petty Criminals and 1 Bloody Murderer (named just 'Murderer' in the session because of character constraints in the init tracker). The second encounter was 3 Petty Criminals and 3 Bloody Murderers. It was pretty tough going for our heroes, but they held in there for the win.
Now that I've got the lowbies developing, it's time to zoom back over to the high level party. I'm not sure how I want to do the next session. Fortunately I've got two weeks to work on it.
Monsters in Session 2